-Standards, Society, and Foreign Relations in the Karitzuian Galaxy-
Just like any group of sentient beings (or any living thing!), Karitzuians have developed standards of living, basic moral codes, and have established rules and relationships concerning other living creatures. Because the Galaxy is unified similar to the United States of America or the United Kingdoms, much of the nations within the galaxy follow these basic guidelines, or are at least influenced by them. Once all is said and done though, the nations make stricter rules than the Galaxy as a whole, and the territories within these nations can be even stricter. Depending on where you go, you may be able to do anything you want, or be forced to follow set codes!
Standards:
The "moral code blanket" that every Karitzuian sworn into the Galaxy follows. While these aren't necessarily rules (as rules have to be enforced, and there is no police force big enough to enforce an entire galaxy efficiently!), many Karitzuians agree that these guidelines are self-evident, which integrates these ideals into society and then results in only certain mindsets popping up. There is no true way to classify the guidelines politically, since - despite them being applied to politics whenever a Karitzuian is brought into such a discussion - politics, the system they are used in, and the names/parties they sport vastly differ both on a nation vs nation scale and on a past vs present scale. One clear example is that the IRSC is more democratic than republic, though when it started out it was more conservative than republic, and yet there was a period of time when it was actually republic. The best way to gauge Karitzuian stance would be to group all political parties into two groups on a scale from left to right, where the far left is tyranny and the far right is anarchy. Dividing the scale into fourths would leave Karitzuians at the right end of the third fourth, leaning toward anarchy. In terms of whether or not these codes are actually "correct", it's dependent entirely on the individual; no government is purely good or bad, and like any other government the Karitzuian system has its flaws. Zhera did add quite a few more "questionable" laws during her reign, and enforced laws much more efficiently than either of her predecessors, but still not everyone would be happy living under Karitzuian rule.
But anyway, on to the code that is integrated into Karitzuian society!
Government:
Ethics and Moral (code is boosted by the presence of religion):
But anyway, on to the code that is integrated into Karitzuian society!
Government:
- Each individual is meant to govern himself. Individuals can be elected by a group of individuals to govern that group, but despite moving up in the hierarchical tier that promoted person is actually subject to those who elected him, in that he is given certain powers that can be revoked if he proves to not fill his assigned station.
- Each leader on the hierarchical tier is meant to only serve those who elected him; he is not meant to take up the responsibilities of those below him by a maximum of two tiers by force, nor any responsibilities of those above him in any tier. He can interact with other leaders on his same tier to accomplish tasks that require such a level of responsibility. If he can't accomplish the task with or without the help of his peer leaders, the task is raised up to the next tier to the leader(s) or a higher rank, who may be able to solve it with the help of her peers.
- Tiers start on an individual level. In general it raises up accordingly: family, friends, neighbors/immediate community, settlement/colony (village, city, town, etc.), conglomerate of cities/state, conglomerate of states/country, conglomerate of countries/global, interplanetary, national/empirical (the entire race's territory, including territory outside of the home planet), international (between races' territories), interquadral/interclan (between all of the nations within a galactic quadrant; if it's more of a Clan matter, it will be between all of the nations within a Clan), entire Galaxy (task goes up to the Clan leaders, their deputies, and the Galaxy's head commander).
- Leadership positions will and should not have automatic benefits (such as a salary, housing, financial coverage, etc.) applied to them; however, if the people electing the leader desire it they can give such benefits charitably.
- Elections are always done by the people; leaders who are also in power at the time and are relevant to the election will have their votes counted no to greater or lesser degree than the average citizen's. Elections are done through a simple ballot system where individuals research all potential candidates and cast votes for a choice one. Votes are counted in three different ways to ensure viability; elections can last months (Earth time) due to this, depending on how high up the position is that's being filled (Leaders that are in a higher position than the one being filled cannot vote, but can give public recommendations based upon their opinion of the candidates being considered).
- Debts of any kind cannot be written off or ignored; if you have a debt, you have it until it is paid off.
- A galactic currency standard is set within the Galaxy for use; while it does not have to be used, it is recommended for ease of interplanetary trading. (This is more of a notification and a setting of a currency standard than a rule or code).
Ethics and Moral (code is boosted by the presence of religion):
- Murder is forbidden (they include abortion in this!).
- Theft - including plagiarism - is forbidden.
- Incest, lust, and taking advantage of others (within that context) is forbidden.
- Crossbreeding, inbreeding, and polygamy through choice (meaning it's not necessary for reproductive survival) are all extremely discouraged and/or forbidden.
- Deception and sabotage in any form is forbidden.
- To single out or exclude one due to one's religious stance, race, political views, previous criminal record, status, etc., from an activity, service, benefit, punishment, etc., is forbidden (basically don't discriminate because of petty things, and don't cause slavery (or a form of it) in a similar manner).
- While it is possible to change one's sex, it is neither supported nor encouraged (some religions view it as a way of rejecting one's gift of a mortal body!).
- Always try to solve a problem yourself and/or among your peers before bringing officials into the equation. Exceptions (such as criminal activity) apply.
- Cruel and unusual punishment is forbidden; executions must be as swift, painless, and little traumatic as possible.
- Preservation of creative and innovative works can be used at any time (basically things like copyrights). This preservation must be heeded by the public at all times; legal action can be used to enforce it if necessary.
- One is always innocent unless proven guilty.
- Those accused of crime have the right of trial before any punishment is given, to prove whether to accusation was true or false.
- All life is important. Harm should not be dealt unless necessary; killing is a last resort.
- Anyone capable of using a basic weapon should be trained just enough in combat for self-defense. Those unable to take this kind of training (such as due to having a disability) are allowed to pick out legal guardians/friends that can protect them should something bad happen.
- Indecency is forbidden (elaborated: all reproductive/similarly sensitive organs must be covered in some way or another so it cannot be seen; natural coverings such as fur, feathers, or scales are included as decency coverings. Other than this there is no dress code).
- Private written wills will remain private, and be free and heeded as necessary at all times (basically means that the legal/government system has no place concerning wills, unless the will states that interference is allowed. This code was put in due to a previous problem where governments would constantly interfere with private hereditary matters when it wasn't necessary).
Society:
Perhaps the most interesting thing about the Karitzuian Galaxy is that there are no limits on technology, nor any standards set up for it. Even as new nations rise up, they could stay as tribal as they like for however long they want, or jump straight into space exploration as soon as possible. The only exception to this is giving technological aid to a society; that is, to share advanced technology with it in order to help it advance faster. The only reason Karitzuians condone this act is because it removes hundreds of years of development that are necessary for a society to make mistakes, learn from them, and flourish; to them, the difference is no greater than giving a baby access to a country's treasury and expecting it to know how to use it responsibly. Of course it won't know! That's tragedy in the making, and instead of lots of little mistakes that allow the nation to recover, there is the potential for a huge, grave mistake that could lead to its extinction. So for obvious reasons, Karitzuians don't share advanced technology even among themselves for the sake of development, unless absolutely necessary. However, they will still use it to help each other if needed, and some nations will send their teachers abroad to teach advanced methods to aspiring students in other nations.
Despite all of this, however, Karitzuians remain cautiously optimistic about exposing advanced technology to more "inferior" races; sometimes out of curiosity, other times for charity or philanthropy, and still other times for their own benefit of exploring the species itself. As such, solo colonies on other worlds - called Outposts - are allowed to be made. An outpost is simply a self-sustaining place where space-faring races can visit a planet and its indigenous people, but still keep their societies contained within the outpost instead of letting them roam free and interfere with the natives' lives; a good analogy for it is to think of an outpost as a submarine, and the world being visited as the unexplored ocean depths. Outsiders are safely contained within the submarine, and the natives are still allowed to roam about freely, even going as far as to completely ignore the foreigners.
So what is the point of an outpost? It started out as a way for other races to meet and interact with one another, which results in humane learning (that is, no curiosities descending into madness with abductions and such). Explorers and scientists will also reside within the outpost, and occasionally leave it to study the alien world and its lifeforms. One other additional purpose is to give the natives of the world a fighting chance should a devastating epidemic, famine, war, or another disaster occur; they can seek aid from those at the outpost, and should the disaster be extraterrestrial in origin they will most definitely receive help. Besides all of that, the most utilized purpose of the outpost is for the spread of information. Sure, there is knowledge being spread concerning the natives and their world as it is being discovered, but say, if one planet is being attacked, an outpost can immediately tap into subspace frequencies and relay an SOS message; this directly connects the natives to the rest of the Galaxy, which means that vital information - such as an attack - is given immediately from one source, and should it be consistent with several other attacks the information becomes even more vital as it creates suspicion that the entire Galaxy is being attacked. Which brings us to the final purpose of an outpost: it acts like a scout ahead of the front lines, which keeps the Galaxy ahead of mass invasion much more efficiently then if each nation kept within its own boundaries.
Finally, but not least importantly, outposts track the global language usage of the planet. This is important for foreigners in general, as it allows the Galaxy's bureaucrats to keep and maintain a list of intergalactic languages; that way travelers from one world only have to learn a couple of languages in order to get by in the Galaxy on other planets. It is this system that also states that the Galaxy's main language is Akrai, as Akrai is a simple language to learn, has existed since the longest-lived records of the older civilizations, and was already commonly spoken throughout the galaxy since even before Naritarasu's time.
Despite all of this, however, Karitzuians remain cautiously optimistic about exposing advanced technology to more "inferior" races; sometimes out of curiosity, other times for charity or philanthropy, and still other times for their own benefit of exploring the species itself. As such, solo colonies on other worlds - called Outposts - are allowed to be made. An outpost is simply a self-sustaining place where space-faring races can visit a planet and its indigenous people, but still keep their societies contained within the outpost instead of letting them roam free and interfere with the natives' lives; a good analogy for it is to think of an outpost as a submarine, and the world being visited as the unexplored ocean depths. Outsiders are safely contained within the submarine, and the natives are still allowed to roam about freely, even going as far as to completely ignore the foreigners.
So what is the point of an outpost? It started out as a way for other races to meet and interact with one another, which results in humane learning (that is, no curiosities descending into madness with abductions and such). Explorers and scientists will also reside within the outpost, and occasionally leave it to study the alien world and its lifeforms. One other additional purpose is to give the natives of the world a fighting chance should a devastating epidemic, famine, war, or another disaster occur; they can seek aid from those at the outpost, and should the disaster be extraterrestrial in origin they will most definitely receive help. Besides all of that, the most utilized purpose of the outpost is for the spread of information. Sure, there is knowledge being spread concerning the natives and their world as it is being discovered, but say, if one planet is being attacked, an outpost can immediately tap into subspace frequencies and relay an SOS message; this directly connects the natives to the rest of the Galaxy, which means that vital information - such as an attack - is given immediately from one source, and should it be consistent with several other attacks the information becomes even more vital as it creates suspicion that the entire Galaxy is being attacked. Which brings us to the final purpose of an outpost: it acts like a scout ahead of the front lines, which keeps the Galaxy ahead of mass invasion much more efficiently then if each nation kept within its own boundaries.
Finally, but not least importantly, outposts track the global language usage of the planet. This is important for foreigners in general, as it allows the Galaxy's bureaucrats to keep and maintain a list of intergalactic languages; that way travelers from one world only have to learn a couple of languages in order to get by in the Galaxy on other planets. It is this system that also states that the Galaxy's main language is Akrai, as Akrai is a simple language to learn, has existed since the longest-lived records of the older civilizations, and was already commonly spoken throughout the galaxy since even before Naritarasu's time.
Foreign Relations:
For the most part the Karitzuian Galaxy stays away from those outside the Galaxy. There will be those that explore beyond it, and those that are directly affiliated with foreigners, but other than that they don't do much with it at all except respond to ambassador calls and aid requests, and just wander about while on vacation. The Karitzuian stance on foreigners is very simple: they're neutral toward strangers, friendly to allies and affable races, fiercely hostile toward enemies and hostilities (but not unwilling to hear out negotiations), cautiously optimistic about trading partners, and simply indifferent to anyone else. The Karitzuian Galaxy also doesn't respond to foreigners without prompts, since their stance is " Stay out of my business, I'll stay out of yours."; while it's a good philosophy, there is a slight problem concerning a lack of communication - either due to presumptions or disability - where the Karitzuians are expected to respond and yet they stay silent. Prompts hardly have to be "loud" though in order to grab their attention. A Karitzuian ally within the Yla (Milky Way) Galaxy - the Lemolites - have nearly-effortless communication to their galactic neighbors, simply because they know where to send their requests in order to have them be heard. Granted, just because they're heard doesn't necessarily mean they'll be obeyed... but the closure that the message made it through is there. Conversely, any sort of hostile action - an attack, violent and/or serious threats, theft, abductions, or simply being a petty annoyance - can result in quick, snappish responses and often the loss of a ship or two; Karitzuians have short fuses. In fact, one Yla inhabitant was once quoted saying " If a Karitzuian hesitates, you have a lot to worry about.", which basically means if the Galaxy doesn't respond as quickly or heatedly about a hostile action, you can be sure that they're faced by a peer force or stronger that they have to contemplate before acting. Considering they usually go in with guns' blazing without thinking, that's a statement.
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